www.gusucode.com > 基于Visual C++高级界面特效制作百例源码程序 > 基于Visual C++高级界面特效制作百例源码程序/code/char11/autorepeat_button/seekDlg.cpp
// seekDlg.cpp : implementation file // #include "stdafx.h" #include "seek.h" #include "seekDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSeekDlg dialog CSeekDlg::CSeekDlg(CWnd* pParent /*=NULL*/) : CDialog(CSeekDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSeekDlg) m_value = 0; m_value2 = 0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CSeekDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSeekDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSeekDlg, CDialog) //{{AFX_MSG_MAP(CSeekDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSeekDlg message handlers BOOL CSeekDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon myEdit.Create( WS_BORDER | WS_CHILD | WS_VISIBLE, CRect( 60, 60, 100, 80 ), this, 0 ); myEdit2.Create( WS_BORDER | WS_CHILD | WS_VISIBLE, CRect( 10, 60, 50, 80 ), this, 1 ); forwardBut.Create( ">>", WS_CHILD | WS_VISIBLE, CRect( 60, 10, 100, 30 ), this, IDC_FORWARD_BUTTON ); forwardBut.SetParameters( myEdit.GetSafeHwnd(), 0, CSeekButton::FORWARD, 1, 0, 10); backwardBut.Create( "<<", WS_CHILD | WS_VISIBLE, CRect( 10, 10, 50, 30 ), this, IDC_BACKWARD_BUTTON ); backwardBut.SetParameters( myEdit2.GetSafeHwnd(), -100, CSeekButton::BACKWARD, 2, -200, 0); return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CSeekDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CSeekDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }